| accumbuff5sample |
|
| Aftershock_dx9 |
|
| Bik |
|
| Bik_dx80 |
|
| Bik_dx81 |
|
| Bloom |
|
| BlurFilterX |
|
| BlurFilterX_DX80 |
|
| BlurFilterY |
|
| BlurFilterY_DX80 |
|
| BufferClearObeyStencil_DX8 |
|
| BufferClearObeyStencil_DX9 |
|
| Cable_DX8 |
|
| Cable_DX9 |
|
| Cloak_DX90 |
|
| ColorCorrection |
|
| Core_DX80 |
|
| Core_DX90 |
|
| DebugDrawEnvmapMask |
|
| DebugMorphAccumulator |
|
| DebugMRTTexture |
|
| DebugNormalMap |
|
| DebugTextureView_dx9 |
|
| DecalBaseTimesLightmapAlphaBlendSelfIllum_DX8 |
|
| DecalBaseTimesLightmapAlphaBlendSelfIllum_DX9 |
|
| DecalModulate_dx9 |
|
| DepthWrite |
Derinlik tamponu yazmak için kullanılır — render.GetResolvedFullFrameDepth. |
| Downsample |
|
| Downsample_nohdr |
|
| Downsample_nohdr_DX80 |
|
| Engine_Post_dx9 |
|
| EyeGlint_dx9 |
|
| EyeRefract_dx9 |
|
| Eyes_dx6 |
|
| Eyes_dx8 |
|
| Eyes_dx9 |
|
| Fillrate |
|
| floatcombine |
|
| floatcombine_autoexpose |
|
| floattoscreen |
|
| floattoscreen_vanilla |
|
| GooInGlass |
|
| HDRCombineTo16Bit |
|
| HDRSelectRange |
|
| hsl_filmgrain_pass1 |
|
| hsl_filmgrain_pass2 |
|
| HSV |
|
| IntroScreenSpaceEffect |
|
| IntroScreenSpaceEffect_dx80 |
|
| LightmappedGeneric |
Dünya fırçaları için kullanılan shader. |
| LightmappedGeneric_Decal |
|
| LightmappedGeneric_DX8 |
|
| LightmappedReflective |
Islak zemin gibi yansıtıcı yüzeyler için kullanılır |
| LightmappedReflective_DX90 |
|
| Modulate |
|
| Modulate_DX8 |
|
| Modulate_DX9 |
|
| MorphAccumulate_DX9 |
|
| MorphWeight_DX9 |
|
| MotionBlur_dx9 |
|
| Occlusion_DX8 |
|
| Occlusion_DX9 |
|
| Overlay_Fit |
|
| Portal_DX60 |
|
| Portal_DX80 |
|
| Portal_DX90 |
|
| PortalRefract_dx8 |
|
| PortalRefract_dx9 |
|
| PortalStaticOverlay |
|
| PortalStaticOverlay |
|
| PortalStaticOverlay_DX60 |
|
| Predator_DX80 |
|
| Refract |
|
| Refract_DX80 |
|
| Refract_DX90 |
|
| Sample4x4 |
|
| Sample4x4_Blend |
|
| screenspace_general |
Özel piksel (ve bazı oyunlarda vektör) shader'ları sağlamak için bir sarmalayıcı |
| screenspace_general_dx8 |
|
| screenspace_general_dx9 |
|
| sfm_blurfilterx_shader |
|
| sfm_blurfiltery_shader |
|
| sfm_downsample_shader |
|
| sfm_integercombine_shader |
|
| Shadow |
|
| Shadow_DX8 |
|
| ShadowBuild_DX8 |
|
| ShadowBuild_DX9 |
|
| ShadowModel_DX8 |
|
| ShadowModel_DX9 |
|
| ShatteredGlass |
|
| ShatteredGlass_DX8 |
|
| showz |
Derinlik tamponu hata ayıklayıcısı |
| Sky_DX9 |
|
| Sky_HDR_DX9 |
|
| Sprite_DX8 |
|
| Sprite_DX9 |
|
| Spritecard |
|
| Spritecard_DX8 |
|
| Teeth_DX6 |
|
| Teeth_DX8 |
|
| Teeth_DX9 |
|
| TreeLeaf |
|
| UnlitGeneric |
GUI materyalleri için kullanılan shader |
| UnlitGeneric_DX8 |
|
| UnlitTwoTexture_DX8 |
|
| UnlitTwoTexture_DX9 |
|
| VertexLitGeneric |
Modeller için kullanılan shader. |
| VertexLitGeneric_DX8 |
|
| VolumeClouds_dx9 |
|
| VortWarp_dx8 |
|
| VortWarp_DX9 |
|
| Water_DX81 |
|
| Water_DX90 |
|
| WindowImposter_DX80 |
|
| WindowImposter_DX90 |
|
| Wireframe_DX8 |
|
| Wireframe_DX9 |
|
| WorldTwoTextureBlend |
|
| WorldTwoTextureBlend_DX8 |
|
| WorldVertexAlpha_DX8 |
|
| WorldVertexTransition_DX8 |
|
| WorldVertexTransition_DX9 |
|
| WriteStencil_DX8 |
|
| WriteStencil_DX9 |
|
| WriteZ_DX8 |
|
| WriteZ_DX9 |
|
| YUV |
|